VolumeData + Instancing ...



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/03/2005 at 09:17, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi all
    Have recently posted a thread on CGTalk about instancing (like HD-Instance) in C4D and have been told that all the answers are here! 
    I've been looking at the VolumeData struct to see how to render lots of instances, but really need some more info/help.  Can anyone advise, please?
    Cheers
    Dan



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/03/2005 at 09:18, xxxxxxxx wrote:

    Per (mdme_sadie) already told you everything you need. You need to create a volume shader (materialData) on an environement object to trace the rays.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/03/2005 at 11:17, xxxxxxxx wrote:

    Ok. Cool.  I did look at the SDK docs at the MaterialData plugin and have sussed most of it out.  Just wondered if there were any sample volume plugins out there for C4D?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/03/2005 at 11:22, xxxxxxxx wrote:

    yes, in the SDK is a volume plugin example (particleVolume.cpp).

    Good luck.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/03/2005 at 11:42, xxxxxxxx wrote:

    Cheers for all the info and help ...



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/03/2005 at 08:01, xxxxxxxx wrote:

    Hi again

    Just trawled thru all the SDK docs, seen the examples that come with C4D and kind of understand what to do, but not sure how to use the 'VOLUMESHADER' material (MaterialData in later versions) to render geometry.

    Probably being stooopid, but am I suppose to use the VolumeData struct to obtain ray info and then raytrace the scene myself, or am I making this way to complicated? Sorry!


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