GetXY == eye ray?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 20/03/2005 at 07:57, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.1 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Hi,

    I was just wondering if the ray generated with GetRay() using GetXY() for screen pos is the same as vd->ray?

    It appears so, but I must be sure.

    Thank you
    Katachi



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/03/2005 at 12:55, xxxxxxxx wrote:

    Yes, I think so. At least for perspective mode it should be.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/03/2005 at 12:56, xxxxxxxx wrote:

    Thinking a bit more about it, perhaps not for reflected rays. Only ones that come directly from the camera.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/03/2005 at 13:50, xxxxxxxx wrote:

    ok, that´s enough. Thank you!


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