ShaderData Draw() and Output()

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/03/2005 at 23:13, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.012 
Platform:   Windows  ; Mac  ;  Mac OSX  ; 
Language(s) :     C++  ;

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What exactly is the difference between ShaderData.Draw() and ShaderData.Output()?

I'm assuming that Output() does the actual shader rendering and Draw() handles the Preview and Editor 'preview' where possible (?).

Thanks,

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/03/2005 at 05:26, xxxxxxxx wrote:

Yep, Draw is like any other Draw function in the other classes.