ShaderData Draw() and Output()



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/03/2005 at 23:13, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.012 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

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    What exactly is the difference between ShaderData.Draw() and ShaderData.Output()?

    I'm assuming that Output() does the actual shader rendering and Draw() handles the Preview and Editor 'preview' where possible (?).

    Thanks,



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/03/2005 at 05:26, xxxxxxxx wrote:

    Yep, Draw is like any other Draw function in the other classes.


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