SetRotation

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/03/2005 at 08:13, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.1 
Platform:      Mac OSX  ; 
Language(s) :   C.O.F.F.E.E  ;

---------
I have problems using the "SetRotation" command.

I want to set the rotation on the b-axis by using:

var hObj = doc->FindObject("stundenzeiger");
var h   = 10;
hObj->SetRotation(vector(0,0,30*h));

in this case the result should be 300 degrees.
by checking the object´s rotation using the "GetRotation" command
i get the correct vector [0.000000,0.000000,300.000000].

but still my object seems to have the wrong rotation.
in the "coordinate manager" my b-rotation is 10313.24 degrees.

who can help me?
thanx in advance...

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/03/2005 at 09:29, xxxxxxxx wrote:

hObj->SetRotation(vector(0,0,Radians(30*h)));

The rotatin is in Radians. 300 is in degrees. You can convert values from Deg to Radians with Radians(degree);

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/03/2005 at 23:19, xxxxxxxx wrote:

That´s exactly what I needed.

Thans a million Katachi!

Regards