pluginend



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/03/2005 at 13:52, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.1 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi,
    How come that if i put a GePrint in the PluginEnd(void), it never gets in the console?
    Is PluginEnd never called?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/03/2005 at 18:22, xxxxxxxx wrote:

    PluginEnd() will be called when Cinema 4D is about to close. So use this function to release the resources not to debug. If you really want to know whether PluginEnd is called or not, use MessageDialog() rather than GePrint.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/03/2005 at 02:01, xxxxxxxx wrote:

    aaaah, thank you charles...



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/03/2005 at 09:39, xxxxxxxx wrote:

    Hmm, I would rather use the Debug mode of VC++ or use GeDebugOut() than calling a modal message dialog. It´s faster and much better for debuging.


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