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On 14/03/2005 at 06:03, xxxxxxxx wrote:
Cinema 4D Version: 9
Platform: Windows ;
Language(s) : C++ ;
I've got another little Problem.
I want to display in the ActiveObjectManager a specific Channel of the currently selected Material.
I tried this:
BaseChannel* chan = mat->GetChannel(CHANNEL_COLOR); ActiveObjectManager_SetObject(ACTIVEOBJECTMODE_SHADER, chan, true);
but it does not work, neither with ACTIVEOBJECTMODE_MATERIAL.
are there things i could have overlooked?
Thanks in advance,