THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/03/2005 at 13:06, xxxxxxxx wrote:
User Information:
Cinema 4D Version: r9
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;
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Below is a message i left on c4dcafe and have not had any help (that i could use). I hope posting it here helps. Please don't suggest plugins like visual selector. Its overkill for what i want.
Its so easy to do in max and maya that i cant see paying 100 bucks for a plugin that does way more than i want.
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I need to create a button in my toolbar that selects a single object in my scene. I've read and experimented with a zillion line of code and can't do it.
If i could create a button that just had a little icon that when i click it it selects the object. thats all.
Can someone please help.
A i an idiot? I have programed in visual basic, but coffee is looking weird. (it has been forever since i programed anything but i can't imagine this being more than a couple lines of code.
Thanks in advance,
Randy Webb
It was so easy to do in max and maya, and its seems impossible in c4d.
In max there is a macro recorder. You just select your object, copy the code that produces, paste it and compile your script, add a link in your toolbar. Its just as easy in maya, but i cant figure it out in c4d.
the script (if english were code) would look like this
{
select - Null Object01
}
or whatever you wanted. Then in my tabed toolbar at the top, i can have an icon for several cobs that select several objects in my scene.
So now i have a custom toolbar for my scene and can ditch everything (object manager,materials,cord....ect..) and just have a single skinny toolbar and huge viewport to animate.
May be that clarifies it some. Why is it so hard in c4d, and a hild could do it in maya, or max. Dont get me wrong, i am a loyal maxon user, but frustrated that its scripting is harder that other programs(at least for me).
If there was only an output window/dialog so i could see what it was doing, i could figure out the code for myself.
Thanks, Randy Webb