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On 05/03/2005 at 10:37, xxxxxxxx wrote:
Cinema 4D Version: 8.0+
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
This is a strange request, but not sure how deep the code needs to be to do this.
My MaterialPlugin is a dummy - it has no channels and does not directly contribute to an object's materials (only indirectly). Since the Material cannot be hidden in the Material Editor display, I'd like to at least put a unique bitmap display in the MatPreview to identify it as my MaterialPlugin.
Best way to go about this is...?
On 05/03/2005 at 14:38, xxxxxxxx wrote:
Scratch this one if the other approach succeeds!