Rendering Instances

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On 27/02/2005 at 16:12, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.1 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hi all,

i have a questions for Maxon developer.

Is possible to implement with a plugin the rendering of instances or Rendering Core must support this Feature?

Examples: any point of a grid replaced with a complex object when cinema is rendering.

Renderman and Mantra support this feature and they can render very high volume of virtual polygons at very fast speed.

I hope that my question will be understood.

Best Regards
Renato T.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/02/2005 at 03:30, xxxxxxxx wrote:

Of course you can. You just have to write it on your own. 🙂

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/02/2005 at 07:53, xxxxxxxx wrote:

So i need to understand how C4D rendering is working.
Where i can start to learn?

cheers
Renato T.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/02/2005 at 07:58, xxxxxxxx wrote:

I don´t know. You need to figure it out yourself. Write your own algorithms and memory management. It´s not a part of the SDK and it surely goes beyond the sdk support.

If it would have been a sdk issue only, I guess someone else would have done it already. 🙂

That´s at least my guess.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/02/2005 at 08:31, xxxxxxxx wrote:

Thanks

Renato T.