THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/02/2005 at 13:05, xxxxxxxx wrote:
I will try this out if necessary. If I can get a PluginMaterial to include Material channels, then this would be unnecessary.
The problem is that I am trying to make an enhancement to the C4D Material to include a Shader Node Tree (at the Material level) supported by a PluginShader in the Texture. Putting the tree in the Shader would be complex and odd for material level connections - only one tree is necessary per material (think ShaderMaker or Poser 5 Materials).
Remember that this is not 8.5 (Layers) or above. This is 8.012/8.205 SDK. It'd be great to jump on the bandwagon for each new SDK and dump those poor users who don't upgrade, but I prefer to find a baseline and support it from there in a way that works in later versions (so far my plugin works from 8.0-9.1). If at some later time the plugin is 'finished' and feature support for later versions is worthwhile, then I can make a special version. Otherwise, I will not try to maintain eight versions of the same plugin as well as my sanity with respect.