THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/02/2005 at 06:50, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.027
Platform: Windows ;
Language(s) : C++ ;
---------
hi i have a problem on some machines to detect if harddiskdrive c: (on some machines d:) exist. this directories were selected with a fileselector dialog using
Filename fnDir;
if (fnDir.FileSelect(FSTYPE_ANYTHING, GE_DIRECTORY))
{
...
}
TRUE was returned and fnDir contents 'c:'
i tried the following but nothing worked safe:
1. Tried
BrowseFiles *bf = BrowseFiles::Alloc();
bf->Init(fnDir, FALSE);
bf->IsDir();
usually it returns TRUE for c: but on some machines (windows xp, same C4D version, same configuration of preferences, ...) it returns FALSE
so i tried
2. using
GeFExist(fnDir,TRUE)
and i saw the same.
does anybody know what could be the reason for that behaviour?