ToolData



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/02/2005 at 02:05, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hello

    I want to create a tool plugin.
    So I took a look at Liquid Tool code.
    But I got no idea how to get and use the data .... input from the
    Dialog (In liquid tool, they are R,G,B).

    All I want to do is ...
    I want to create a tool plugin.
    But some data will be the input from the dialog.

    With all my respects ...
    ZawMinTun



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/02/2005 at 20:19, xxxxxxxx wrote:

    Hello ... No help?
    Maybe, my presentation of the problem is not clear.

    I want to do is like ( eg ) a mirror tool.
    I want to let the user to use the mouse when he uses my tool. But some data will come from the sub-dialog ( whicn is under the object browser as in mirror tool).
    How can I get the data from that sub-dialog?
    Am I understood?
    I'll come again.
    At that next time, I will show you some code ( but now I'm confusing myself and if I show it may be worse.)

    Please do a favour for me.

    With all my respect ...
    ZawMinTun



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/02/2005 at 13:02, xxxxxxxx wrote:

    Hmm, I'm afraid the liquid tool isn't very clear in that respect. It never sets any values in GetToolData(GetActiveDocument(),ID_LIQUIDTOOL). Normally I believe you would set the tool data values in GeDialog::Command() and then read them from the tool functions where you need them.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/02/2005 at 18:39, xxxxxxxx wrote:

    So good to hear that...
    Thank you very much Mikael ...

    I think I'm beginning to see the light ...

    With all my thanks and respects ...
    ZawMinTun


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