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On 22/02/2005 at 02:05, xxxxxxxx wrote:
User Information: Cinema 4D Version: 9 Platform: Windows ; Language(s) : C++ ;
--------- Hello
I want to create a tool plugin. So I took a look at Liquid Tool code. But I got no idea how to get and use the data .... input from the Dialog (In liquid tool, they are R,G,B).
All I want to do is ... I want to create a tool plugin. But some data will be the input from the dialog.
With all my respects ... ZawMinTun
On 22/02/2005 at 20:19, xxxxxxxx wrote:
Hello ... No help? Maybe, my presentation of the problem is not clear.
I want to do is like ( eg ) a mirror tool. I want to let the user to use the mouse when he uses my tool. But some data will come from the sub-dialog ( whicn is under the object browser as in mirror tool). How can I get the data from that sub-dialog? Am I understood? I'll come again. At that next time, I will show you some code ( but now I'm confusing myself and if I show it may be worse.)
Please do a favour for me.
With all my respect ... ZawMinTun
On 28/02/2005 at 13:02, xxxxxxxx wrote:
Hmm, I'm afraid the liquid tool isn't very clear in that respect. It never sets any values in GetToolData(GetActiveDocument(),ID_LIQUIDTOOL). Normally I believe you would set the tool data values in GeDialog::Command() and then read them from the tool functions where you need them.
On 28/02/2005 at 18:39, xxxxxxxx wrote:
So good to hear that... Thank you very much Mikael ...
I think I'm beginning to see the light ...
With all my thanks and respects ... ZawMinTun