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On 21/02/2005 at 16:47, xxxxxxxx wrote:
Cinema 4D Version: 9.0-9.1
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
We need to know how to change the spline basis via SDK the same way it changes when the user changes the spline type in the Attribute Manager. For instance, you create a spline of type Akima and then change it to Bezier ( Hermite ) the Bezier sets the handles to closely approximate the Akima spline. If we just change types in the SDK first you get a crash because there were no Tangents. Obviously there is a function to do this or it is done simply in the spline object code which should be simple, yes? Can you share that with us?
Thank you for your time,