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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/02/2005 at 07:50, xxxxxxxx wrote:
User Information: Cinema 4D Version: 9.1 Platform: Mac ; Mac OSX ; Language(s) : C++ ;
--------- Howdy,
I get these errors in trying to compile the 9.1 SDK in CodeWarrior 9:
-------------------- Error : the file 'NMWException.h' cannot be opened c4d_pmain.cpp line 36 #include <NMWException.h>
Error : undefined identifier '__register_fragment' c4d_pmain.cpp line 121 fragmentID = __register_fragment( __code_start__, __code_end__, __data_start__, __data_end__, __exception_table_start__, _
Error : undefined identifier '__unregister_fragment' c4d_pmain.cpp line 153 __unregister_fragment( fragmentID );
Build of target "CINEMA4D SDK (Debug)" in project "cinema4dsdk.prj" failed because a subtarget or subproject build failed --------------------------
The first error "the file 'NMWException.h' cannot be opened" is most likely causing the other errors. But, when I check the Access Paths in CodeWarrior, it seems to be fine. I did a search in the finder for the file "NMWException.h" and there are three of them. One in the MacOS Support folder, one in the MacOSX Support and one in the Win23-x86 Support folder. Obviously, I don't need the one in the windows folder on the Mac, but why can it not open the one from the MacOS Support access path? I added a path directly to the file itself and it still cannot open it.
Any ideas?
Adios, Cactus Dan
On 26/02/2005 at 18:55, xxxxxxxx wrote:
Howdy,
Well, I don't know why I got that error. I just went back to try it again and now it compiled, and I didn't change anything from the last time. Oh well, must have been the Heinzelmännchen.