RenderDocument - Render Animation

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/02/2005 at 06:18, xxxxxxxx wrote:

User Information:
Cinema 4D Version:    
Platform:   Windows  ;   
Language(s) :     C++  ;

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Well, I'm somehow stuck again.

I've figured out how to render an image but I can't render a whola animation (or some frames).

Even if I try and get the RenderData from the document (and set it to render 5 or 6 frames) it just saves one single image.

I've tryed with own Render settings, created a BaseContainer called RSettings and used SetData to manually set RDATA_FRAMEFROM ect. but it just doesn't work.

I'm pretty sure this is just a simple and stupid mistake on my side but I just can't figure it out.

Here is the code:

BaseDocument *doc = GetActiveDocument();
CamImage = BaseBitmap::Alloc();
CamImage ->Init(width, height, 32);

RenderDocument(doc, doc->GetActiveRenderData()->GetData(), NULL, NULL, CamImage, 0, NULL);

ShowBitmap(CamImage);

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Thanks

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 23/02/2005 at 01:42, xxxxxxxx wrote:

Hm, just in case anyone cares..

I've found a workaround (or maybe that's the way C4D handles rendering multiple frames? - I don't think so)

I used the "BaseTime" parameters to get the frames I want and render them "by hand".