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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/02/2005 at 06:18, xxxxxxxx wrote:
User Information: Cinema 4D Version: Platform: Windows ; Language(s) : C++ ;
--------- Well, I'm somehow stuck again.
I've figured out how to render an image but I can't render a whola animation (or some frames).
Even if I try and get the RenderData from the document (and set it to render 5 or 6 frames) it just saves one single image.
I've tryed with own Render settings, created a BaseContainer called RSettings and used SetData to manually set RDATA_FRAMEFROM ect. but it just doesn't work.
I'm pretty sure this is just a simple and stupid mistake on my side but I just can't figure it out.
Here is the code:
BaseDocument *doc = GetActiveDocument(); CamImage = BaseBitmap::Alloc(); CamImage ->Init(width, height, 32);
RenderDocument(doc, doc->GetActiveRenderData()->GetData(), NULL, NULL, CamImage, 0, NULL);
ShowBitmap(CamImage);
------
Thanks
On 23/02/2005 at 01:42, xxxxxxxx wrote:
Hm, just in case anyone cares..
I've found a workaround (or maybe that's the way C4D handles rendering multiple frames? - I don't think so)
I used the "BaseTime" parameters to get the frames I want and render them "by hand".