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On 10/02/2005 at 00:12, xxxxxxxx wrote:
Cinema 4D Version: 8.012+
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
Okay, now I'm confused. Real Blur Scale (BASECHANNEL_BLUR_STRENGTH) SetReal() values do not match what is shown in the Material Blur Scale setting.
First, I figured that -100% to 100% would be -1.0 to 1.0 in Real values. Wrong! 0.0 = -100%
Second, I figured that -100% to 100% would be 0.0 to 2.0 in Real values. Still Wrong! 1.0 = 0%, 2.0 = 50%
So, what values give you -100% to 100%? This needs to be documented!!
On 10/02/2005 at 23:56, xxxxxxxx wrote:
On 11/02/2005 at 17:13, xxxxxxxx wrote:
Well, this is not an easy conversion.
So far I've got it at Pow(3.0, value) or 3^value (where -1.0 <= value <= 1.0). So, -100% converts to 0.333, 0% converts to 1.0, and 100% converts to 3.0.
But it's still not quite correct. -100% (-1.0), 0% (0.0), and 100% (1.0) work. But inbetween values are not matching, like it's (value /*+- something).
Any takers? Any brave souls? Is this inside information that everyone's giggling about or has noone actually ever checked their values against what is set in the Material channel?
On 12/02/2005 at 11:49, xxxxxxxx wrote:
For future reference (and maybe something to add to the Docs or metion somewhere) :
Real scale = 1.0 + (Abs(samp->blurScale) * 2.0);
if (samp->blurScale < 0.0) scale = 1.0 / scale;
where -1.0 <= samp->blurScale <= 1.0 as extracted from a number edit box with GetReal().