THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/02/2005 at 00:12, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.012+
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
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Okay, now I'm confused. Real Blur Scale (BASECHANNEL_BLUR_STRENGTH) SetReal() values do not match what is shown in the Material Blur Scale setting.
First, I figured that -100% to 100% would be -1.0 to 1.0 in Real values. Wrong! 0.0 = -100%
Second, I figured that -100% to 100% would be 0.0 to 2.0 in Real values. Still Wrong! 1.0 = 0%, 2.0 = 50%
So, what values give you -100% to 100%? This needs to be documented!!