TexturBitmap Refresh



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/02/2005 at 19:14, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.100 
    Platform:      
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    Hi
    Ich suche nach der Taste mit der Funktionalität "Textur neu laden". Gibt es in Coffee ein Refresh Befehl, um eine schon zugewiesene BitmapTextur in einem Materialkanal erneut zuladen ?  Oder gibt es einen Workaround um C4d zu einem erneutem Laden der Textur zuveranlassen ?
    I search for the functionality "texture reloading" button. Is there instruction to load into Coffee a Refresh around a picture texture already assigned in a material channel again? Or there is a Workaround to convince around C4d of a renewed shop of the texture.
    no work:
    mat->update();   mat->Message(MSG_UPDATE); GeEventAdd(MATERIAL_CHANGED); 
     
    thx for Tipps
    AG2004



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/02/2005 at 13:28, xxxxxxxx wrote:

    No, I don't think you can renew the preview with C.O.F.F.E.E. However, the material should still render fine with the new texture.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/03/2005 at 16:11, xxxxxxxx wrote:

    hi Mikael

    In C++ it is this function possible.
    It harms that in the Coffee SDK 9,1 this function was not integrated.

    How does one empty the storage area with Coffee that the picture contains?
    Is that possible ?

    One needs for the editor preview around the texture space to edit.

    thx
    AG2004


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