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On 20/01/2005 at 01:40, xxxxxxxx wrote:
Cinema 4D Version: 9.0
Language(s) : C++ ;
i have a generator plugin. at the moment all polygons are created in one object. after the change to a poygonal object, it is one object.
i want, that at the moment the object is parametric, only one object is in the explorer. after pressing c, there should be one polygonal object for every part of the object, i want.
can someone give me a hint ?
On 21/01/2005 at 09:53, xxxxxxxx wrote:
Have a look at the Atom.cpp example. I think it does exactly this.
On 23/01/2005 at 23:08, xxxxxxxx wrote:
i'll look at this
On 26/01/2005 at 09:22, xxxxxxxx wrote:
but i have the problem, that the object hides, when i move the whole object, that the pivot it not visible. but only the seond object hides. it is visible again, when i wove it back, but when i render it, it is all there..
whats the reason for this, what i'm doing wrong ?
On 29/01/2005 at 10:30, xxxxxxxx wrote:
nobody able to help me ?
does the maxon support helps for such questions ?
On 29/01/2005 at 12:46, xxxxxxxx wrote:
this must be an error in your code. The cache is not correctly calculated. Are you using dependence lists? Search the forum for dependence list and check if your code is correct according to those information (it should also be available in the docs).
Otherwise post some code snippets. It´s impossible to offer you a solution like this.
On 29/01/2005 at 16:51, xxxxxxxx wrote:
afaik the generator needs to return a group as it's object in order for a group to be returned when you make it editable. thus if you're generating it within a single polygon object inside of the generator then it can only return what you create. if you need it to return as seperate parts then you need to generate the seperate parts within the generator.
On 02/02/2005 at 09:05, xxxxxxxx wrote:
sorry for my late answer, but i've tried to manage it myself...(without success)
i just only created a polygonobject like this:
PolygonObject *op = NULL;
op = PolygonObject::Alloc(0,0);
that works fine, until i have only one object. but i need at least two.
so i tried to insert a second like this:
PolygonObject *tp = NULL;
tp = PolygonObject::Alloc(0,0);
that seems towork fine to, until the problem above came up. what i'm doing wrong ?
On 03/02/2005 at 07:10, xxxxxxxx wrote:
ok, i found it myself... yet...
a very stupid mistake from me
thanks for your help.