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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/01/2005 at 11:25, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.100 Platform: Windows ; Language(s) : C++ ;
--------- I'm here:
ch = ((TextureTag * ) tag)->GetMaterial()->GetChannel(CHANNEL_COLOR);
When i do
cont = ch->GetData(); name = cont.GetString(BASECHANNEL_TEXTURE); GePrint("Color texture name: " + name);
i get the correct texture name so it's alright.
But now i have to get the texture bitmap. I tried ch->GetBitmap() and i got NULL pointer. So i tried ch->GetShader()->InitRender() before with a InitRenderStruct created by me and nothing again. And tried
ch->GetShader()->GetBitmap()
after
ch->GetShader()->InitRender()
and nothing
First: when a texture image lies on the PluginShader? Second: plz, help me, i can't make it work
thx!!
On 17/01/2005 at 19:11, xxxxxxxx wrote:
hi, anybody?
I know the answer of my question is simple, so please help me...