Retrieving Texture Bitmap

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 16/01/2005 at 11:25, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.100 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
I'm here:

ch = ((TextureTag * ) tag)->GetMaterial()->GetChannel(CHANNEL_COLOR);

When i do

               cont = ch->GetData();  
               name = cont.GetString(BASECHANNEL_TEXTURE);  
  
               GePrint("Color texture name: " + name);

i get the correct texture name so it's alright.

But now i have to get the texture bitmap. I tried
ch->GetBitmap() and i got NULL pointer. So i tried ch->GetShader()->InitRender() before with a InitRenderStruct created by me and nothing again.
And tried

ch->GetShader()->GetBitmap()

after

ch->GetShader()->InitRender()

and nothing :/

First: when a texture image lies on the PluginShader?
Second: plz, help me, i can't make it work :/

thx!!

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/01/2005 at 19:11, xxxxxxxx wrote:

hi, anybody?

I know the answer of my question is simple, so please help me...