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On 11/01/2005 at 04:40, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.100 Platform: Language(s) : C.O.F.F.E.E ;
---------Hi, I worte a function to get all my Objects which are under other Objects into the first level. If I do this by hand in c4d there is no problem, but if i do this by coffee the objects will be moved to an other point in the scene.
Can someone please tell me how to find a workaround or an other way to do this?
My function looks like this: xyz(op,doc,parent){ while(op){ if(op->GetDown){ op=op->GetDown xyz(op,doc,parent) op->Remove() op->InsertUnder(parent) } }
Greetings from Freiburg(Germany) Tim
On 11/01/2005 at 05:25, xxxxxxxx wrote:
Hi,
at first glance it seems when you put op under your parent the fist time, the list will go down from op downward. Set up a temporary pointer (storing op->GetUp() before you remove it) that you can pass to your xyz function, so it can correctly go down in the hierarchy.
HTH
On 11/01/2005 at 06:02, xxxxxxxx wrote:
Hi Katachi, first thank you for your answer! that is not my problem, my problem ist that the Information of the Gobal Matrix gets lost when the Object is moved up.
Greetings Tim
On 11/01/2005 at 06:11, xxxxxxxx wrote:
? then get the global matrix once again. Where´s the problem? What do you actually want to do?
On 11/01/2005 at 06:21, xxxxxxxx wrote:
The problem is that i`m really a newbee..
On 11/01/2005 at 06:27, xxxxxxxx wrote:
Thanks @ Katachi , for lifting up my eyes!