Accessing C4D String tables?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 10/01/2005 at 23:12, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.012 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
How would one go about accessing C4D's string tables (i.e.: "Mmaterial.str") from within a plugin?

Thanks

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/01/2005 at 05:17, xxxxxxxx wrote:

Hi,

you´d need to parse the file line by line yourself and parse it. There´s no other way afaik.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/01/2005 at 09:01, xxxxxxxx wrote:

Hi 3D Designer,

Ah, thanks for that. Yeah, I tried a GeResource with InitAsLocal(), but think that only accesses Cinema 4D's c4d_string.str resource and nothing else. I'll stick with what I have. 🙂

Thanks,