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On 10/01/2005 at 23:12, xxxxxxxx wrote:
Cinema 4D Version: 8.012
Platform: Windows ;
Language(s) : C++ ;
How would one go about accessing C4D's string tables (i.e.: "Mmaterial.str") from within a plugin?
On 11/01/2005 at 05:17, xxxxxxxx wrote:
you´d need to parse the file line by line yourself and parse it. There´s no other way afaik.
On 11/01/2005 at 09:01, xxxxxxxx wrote:
Hi 3D Designer,
Ah, thanks for that. Yeah, I tried a GeResource with InitAsLocal(), but think that only accesses Cinema 4D's c4d_string.str resource and nothing else. I'll stick with what I have.