Accessing C4D String tables?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/01/2005 at 23:12, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.012 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

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    How would one go about accessing C4D's string tables (i.e.: "Mmaterial.str") from within a plugin?

    Thanks



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 11/01/2005 at 05:17, xxxxxxxx wrote:

    Hi,

    you´d need to parse the file line by line yourself and parse it. There´s no other way afaik.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 11/01/2005 at 09:01, xxxxxxxx wrote:

    Hi 3D Designer,

    Ah, thanks for that. Yeah, I tried a GeResource with InitAsLocal(), but think that only accesses Cinema 4D's c4d_string.str resource and nothing else. I'll stick with what I have. :)

    Thanks,


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