Drawing infront

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 07/01/2005 at 13:50, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.206 
Platform:      
Language(s) :     C++  ;

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Hi,

I want to use simple drawing methods like BaseDraw::Line2D and BaseDraw::Point2D but I want them to be drawn infront of everything.

Currently, if an object moves infront of my drawing area, the object covers the drawing code.

I thought setting the Z component of a vector to 0 would fix it, but it doesn't seem so

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/01/2005 at 06:42, xxxxxxxx wrote:

What are you returning in your draw method? Afaik it depends on what is currenlty drawn. I guess you need to draw when the handles and axis are drawn. Just check for the flags and then draw when it´s their turn (or returning the flags might do it too). But am not absolutely sure.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/01/2005 at 09:24, xxxxxxxx wrote:

Sorry I forgot to mention this is in a TagData plugin. I don't have access to the drawpass :(

I am just returning TRUE which means success