Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/01/2005 at 13:50, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.206 Platform: Language(s) : C++ ;
--------- Hi,
I want to use simple drawing methods like BaseDraw::Line2D and BaseDraw::Point2D but I want them to be drawn infront of everything.
Currently, if an object moves infront of my drawing area, the object covers the drawing code.
I thought setting the Z component of a vector to 0 would fix it, but it doesn't seem so
On 08/01/2005 at 06:42, xxxxxxxx wrote:
What are you returning in your draw method? Afaik it depends on what is currenlty drawn. I guess you need to draw when the handles and axis are drawn. Just check for the flags and then draw when it´s their turn (or returning the flags might do it too). But am not absolutely sure.
On 08/01/2005 at 09:24, xxxxxxxx wrote:
Sorry I forgot to mention this is in a TagData plugin. I don't have access to the drawpass
I am just returning TRUE which means success