Vertexmap

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 02/01/2005 at 10:32, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.012 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hi PPL !

WE have now an Plugin that can export Vertices (THX !!!) and now we need to get the VertexMaps.

I know how to get them ( BaseTag* ptag = Obj->GetTag(Tvertexmap); ) but I dont know the Vertexmap Structure and dont find in the help it.

I mean i can get UVWMap so:
BaseTag* ptag = Obj->GetTag(Tuvw);
UVWStruct uv = static_cast<UVWTag*>(ptag)->Get(i);

But how can i use Vertexmap ? VertexMapStruct doesnt exist :( I found something about GetDataAdress or so.

Someone can help ? :)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 02/01/2005 at 11:35, xxxxxxxx wrote:

VertexMap tags are VariableTag derivatives.

GetDataAddress() returns an array of Reals, same number of elements and indices as vertices for the Point/PolyObject.

The Real elements of the array determine the weighting of their vertex counterparts (0.0 = 0%, 1.0 = 100%).

Robert

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 02/01/2005 at 11:44, xxxxxxxx wrote:

Thanks :)