Vertexmap



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 02/01/2005 at 10:32, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.012 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi PPL !

    WE have now an Plugin that can export Vertices (THX !!!) and now we need to get the VertexMaps.

    I know how to get them ( BaseTag* ptag = Obj->GetTag(Tvertexmap); ) but I dont know the Vertexmap Structure and dont find in the help it.

    I mean i can get UVWMap so:
    BaseTag* ptag = Obj->GetTag(Tuvw);
    UVWStruct uv = static_cast<UVWTag*>(ptag)->Get(i);

    But how can i use Vertexmap ? VertexMapStruct doesnt exist :( I found something about GetDataAdress or so.

    Someone can help ? :)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 02/01/2005 at 11:35, xxxxxxxx wrote:

    VertexMap tags are VariableTag derivatives.

    GetDataAddress() returns an array of Reals, same number of elements and indices as vertices for the Point/PolyObject.

    The Real elements of the array determine the weighting of their vertex counterparts (0.0 = 0%, 1.0 = 100%).

    Robert



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 02/01/2005 at 11:44, xxxxxxxx wrote:

    Thanks :)


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