Scene animation export



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/01/2005 at 10:08, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.207 
    Platform:      
    Language(s) :   C.O.F.F.E.E  ;

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    I am trying to export animation to a custom format by stepping through the document frame-by-frame, and extracting the object matrices. Now, it seems like they don't change with animation (though sometimes they do?)

    I use SetTime() and AnimateDocument() to get the document to the correct time.

    I have a walking figure animated and it uses IK targets to move, but I would like to get the "baked" frames. An object which uses position animation exports fine, eg. I can see the changes in the matrix in the exported file, but using IK doesn't seem to work this way.

    Is there a way to get the current matrix (or position/rotation/scale) of an object?

    Thanks,
    - D.G


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