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On 26/12/2004 at 04:57, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.206
Platform:
Language(s) : C++ ;
---------
Hi,
I have a tag plugin that modifies the points of a spline object that the tag is on. I have a button for that tag plugin to remember the current state of the spline (the point locations), so I can reset it at anytime by clicking another button in the AM.
To keep a current state of the spline, I create an member array, and copy the SplineObject::GetPoint() values into my new array, like this
lPointCount = op->GetPointCount();
OriginalPoints = new Vector[lPointCount];
Vector *vadr = op->GetPoints();
for(j=0; j < lPointCount; j++)
{
// Store original point
OriginalPoints[j] = vadr[j];
}
OriginalPoints is a member variable.
My problem is, if I move the points of the spline using standard c4d tools, and then clicking the undo button in C4D, it NULL's my OriginalPoints variable, causing it crash on some functions of my plugin.
Why would undo reset my OriginalPoints variable?
This is a bad problem, as I'm saving the OriginalPoints array to the file, and if the user clicks undo first. It crashes C4D
Thanks