claude bonet - how to get datacount

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On 16/12/2004 at 06:31, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.100 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
hi,
my problem is, that my plugin finds all claudebonet tags, but the datacount is wired, i can´t get the right count of elements/vertices per cb-tag
code:

    
    
    BaseTag *tag = obj->GetFirstTag();  
        
      int i=0; int count;  
      char ibuffer [33], cbbuffer [33];
    
    
    
    
      while(tag->GetType() == Tclaudebonet)  
      {  
       VariableTag *gtag = (VariableTag * )tag; 
    
    
    
    
       Real *cnt = (Real* )gtag->GetDataAddress();  
       //count = sizeof(cnt) / sizeof(cnt[0]);
    
    
    
    
       count=0;  
       LONG anz = cnt[count];  
       while(anz != NULL)  
       {  
        count++;  
        anz = cnt[count];  
       }
    
    
    
    
       //CBs ausgeben  
       GePrint(itoa(i,ibuffer,10));  
       GePrint(itoa(count,cbbuffer,10));
    
    
    
    
       //zum nächsten Tag gehen  
       tag = tag->GetNext();
    
    
    
    
      
       //CBs zaehlen  
       i++;  
       strcpy(ibuffer,"");  
       strcpy(cbbuffer,"");  
      }   

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 19/12/2004 at 03:29, xxxxxxxx wrote:

no idea ??

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On 16/01/2005 at 08:39, xxxxxxxx wrote:

hey admin,
delete this thread, problem solved :)

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On 17/01/2005 at 23:33, xxxxxxxx wrote:

Hello

Don't you wanna share your knowledge about this
problem and how you solved it.
I want to learn about the way to handle
the tag.

If you not wish, I'm to say 'sorry'.

With all my respects ...
ZawMinTun

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On 19/01/2005 at 13:59, xxxxxxxx wrote:

momento ...
code:
------------------------------------------------------------------------
#include <iostream.h>
#include <stdlib.h>
#include <string.h>
#include <c4d.h>
class SMDFilter : SceneSaverData
{
    public:
  virtual LONG Save(PluginSceneSaver *node, const Filename &name, BaseDocument *doc, LONG filterflags);
  static NodeData *Alloc(void) { return gNew SMDFilter; }
};

LONG SMDFilter::Save(PluginSceneSaver *node, const Filename &name, BaseDocument *doc, LONG flags)
{
 doc = GetActiveDocument();
    BaseObject *obj = doc->GetActiveObject();
    if(obj)
    {
  //Polygoncount
  char polybuffer [33];
  GePrint("all Vertices: ");
  GePrint(itoa(static_cast<PolygonObject *>(obj)->GetPointCount(),polybuffer,10));
  GePrint("Claude Bonet Tags: ");
  //Claudebonet test
        BaseTag *tag = obj->GetFirstTag();
  
  char ibuffer [33];
  int i=0;
        while(tag->GetType() == Tclaudebonet)
        {
   GePrint(".............");
   VariableTag *gtag = (VariableTag * )tag; 
   int cnt = gtag->GetDataCount();
   Real *value = (Real * )gtag->GetDataAddress();
   //read relevant values
   i=0;
   for(int a=0; a<cnt; a++)
   {
    if(value[a]==1.0) i++;
   }
   GePrint(itoa(i,ibuffer,10));
   //go to the next tag
   tag = tag->GetNext();
        }  
    } 
    else GePrint(" - no object");
   
    return TRUE;
}
Bool RegisterSMD(void)
{
  if(!RegisterSceneSaverPlugin(1111111,"SMDex",0, SMDFilter::Alloc, EXECUTION_RESULT_OK, 0, NULL)) return FALSE;
  return TRUE;
}

--------------------------------------------------------
i hope this help,
dont hesitate to ask :)

sorry for delay.

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On 19/01/2005 at 17:06, xxxxxxxx wrote:

Always nice to share!!! Thanks dojoman! (are you into martial arts, btw?)

Robert

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On 21/01/2005 at 10:05, xxxxxxxx wrote:

no :)
but i really like movies based on it. so when i had to decide
a cool name for my first email-address (in 1998) i chose this one.
so from then, it became my synonym, that´s the simple reason :)