Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/12/2004 at 02:07, xxxxxxxx wrote:
User Information: Cinema 4D Version: 9 Platform: Mac OSX ; Language(s) : C++ ;
--------- Hello, I am just playing around with the ParticleVolume example that comes with the SDK. While working with this Material plugin, is there a way to read out the geometry of other objects (including HyperNURBS smoothing and SPD)? For example lets imagine I place the ParticleVolume material on an environment object and I want to use this setup to place volumetric structures on other objects surfaces. Right now I only have access to the original points of objects and the deformed points (via GetDeformCache()), but how do I get access to the displaced and/or smoothed surface of an object. Btw. is it possible to read out other objects volumedata from within a material? Thanks for any thoughts about this.