Material/VolumeData question



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/12/2004 at 02:07, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9 
    Platform:      Mac OSX  ; 
    Language(s) :     C++  ;

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    Hello,
    I am just playing around with the ParticleVolume example that comes with the SDK.
    While working with this Material plugin, is there a way to read out the geometry of other objects (including HyperNURBS smoothing and SPD)?
    For example lets imagine I place the ParticleVolume material on an environment object and I want to use this setup to place volumetric structures on other objects surfaces.
    Right now I only have access to the original points of objects and the deformed points (via GetDeformCache()), but how do I get access to the displaced and/or smoothed surface of an object.
    Btw. is it possible to read out other objects volumedata from within a material?
    Thanks for any thoughts about this.


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