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On 09/12/2004 at 02:07, xxxxxxxx wrote:
Cinema 4D Version: 9
Platform: Mac OSX ;
Language(s) : C++ ;
I am just playing around with the ParticleVolume example that comes with the SDK.
While working with this Material plugin, is there a way to read out the geometry of other objects (including HyperNURBS smoothing and SPD)?
For example lets imagine I place the ParticleVolume material on an environment object and I want to use this setup to place volumetric structures on other objects surfaces.
Right now I only have access to the original points of objects and the deformed points (via GetDeformCache()), but how do I get access to the displaced and/or smoothed surface of an object.
Btw. is it possible to read out other objects volumedata from within a material?
Thanks for any thoughts about this.