THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/12/2004 at 07:29, xxxxxxxx wrote:
Cinema 4D Version: 8.5
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;
Is it possible to access a Layer shader in c.o.f.f.e.e.?
I need to mix some bitmaps together , for a colour channel texture.....
Any advice greatly appreciated....
On 08/12/2004 at 01:08, xxxxxxxx wrote:
I'm afraid it's not possible to access the new Layer shader in C.O.F.F.E.E.
On 08/12/2004 at 04:24, xxxxxxxx wrote:
OK, thanks anyway.....
On 11/11/2009 at 14:47, xxxxxxxx wrote:
Is this still true in 2009? I'm trying to construct a material from scratch with C.O.F.F.E.E:
The plugin generates a handful of vertex maps and I want to color the object with them automatically. My manual protocol works fine, now I just need to get the plugin to do the same thing.
Construct a new material
Apply new material to specific object
Generate vertex maps from provided data
Create a LayerShader in the CHANNEL_COLOR box
In the Layer Shader:
Create 3 new ColorShaders R, G, B
Create 3 new VertexMapShaders
Set each VertexMapShader to LayerMask
Fill #SLA_DIRTY_VMAP_OBJECT with the appropriate VertexMap Tags from the object.
Are any of these things on my ToDo list possible? So far, I can only put a texture path into the CH_TEXTURE box, not a layer, let alone access the layers other details.
On 17/11/2009 at 05:21, xxxxxxxx wrote:
Access to the LayerShader is currently vey limited in C++ and not possible at all in COFFEE.