Mix bitmaps in c.o.f.f.e.e.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 07/12/2004 at 07:29, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.5 
Platform:   Windows  ;   
Language(s) :   C.O.F.F.E.E  ;

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Hi,,,,
Is it possible to access a Layer shader in c.o.f.f.e.e.?
I need to mix some bitmaps together , for a colour channel texture.....
Any advice greatly appreciated....
 Cheers........
lonetad.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/12/2004 at 01:08, xxxxxxxx wrote:

I'm afraid it's not possible to access the new Layer shader in C.O.F.F.E.E.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/12/2004 at 04:24, xxxxxxxx wrote:

OK,  thanks anyway.....

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/11/2009 at 14:47, xxxxxxxx wrote:

Is this still true in 2009? I'm trying to construct a material from scratch with C.O.F.F.E.E:

The plugin generates a handful of vertex maps and I want to color the object with them automatically. My manual protocol works fine, now I just need to get the plugin to do the same thing.

Done:
Construct a new material
Apply new material to specific object
Generate vertex maps from provided data

ToDo:
Create a LayerShader in the CHANNEL_COLOR box
In the Layer Shader:
   Create 3 new ColorShaders R, G, B
   Create 3 new VertexMapShaders
      Set each VertexMapShader to LayerMask
      Fill #SLA_DIRTY_VMAP_OBJECT with the appropriate VertexMap Tags from the object.

Are any of these things on my ToDo list possible? So far, I can only put a texture path into the CH_TEXTURE box, not a layer, let alone access the layers other details.
Thanks,
Graham

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/11/2009 at 05:21, xxxxxxxx wrote:

Access to the LayerShader is currently vey limited in C++ and not possible at all in COFFEE.

cheers,
Matthias