NET PreRoll Issue With Code
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/12/2004 at 06:46, xxxxxxxx wrote:
Cinema 4D Version: 9.012
Platform: Mac OSX ;
Language(s) : C++ ;
Install the plugin ( must rebuild if on PC ).
The plugin adds one cube for every new frame. It does not know whether it is going backward or forward in time.
Recipe for doom:
NET render the example file on one client. Quit the client half way through the rendering. Restart client. In the NET HTML control when the render is finished it will set status to error. Start render again through HTML control. Render finishes. Open up render, it is incorrect.
I know this is a stupid simple example but this is what we need to figure out. We know the internal dynamics tools and things work with NET. We are not sure how NET "prerolls'? We would like the sample code provided to be altered to work with NET.