THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 02/12/2004 at 00:59, xxxxxxxx wrote:
Cinema 4D Version: 8.207
Platform: Windows ;
Language(s) : C++ ;
I need to hide one of the three values of a VECTOR ( no, cant use my own values, I want to hide the z-coordinate of the cinema world coordinates ). How do I get the DescID of the values? The first DescLevel is ID_BASEOBJECT_POSITION, but what are the IDs of the three VECTOR values?
On 03/12/2004 at 07:08, xxxxxxxx wrote:
I believe they are VECTOR_X, VECTOR_Y, and VECTOR_Z. They can be found in lib_description.h. Isn't it heart-warming to know the amount of diligent work that went into both the docs and commenting the API source...
On 05/12/2004 at 03:59, xxxxxxxx wrote:
the Vector components are also documented in the SDK docs...and now believe it or not, under the term...TATA: "Vector_Components"!
Not sure but this seems to be pretty clear. Maybe you just missed it.
On 05/12/2004 at 08:23, xxxxxxxx wrote:
;0) - forgot about that. (scurries off to corner to sob)
I think that the problem is for the uninitiated to find it difficult to make the tenuous connections between structs, classes, containers, objects, plugins, dialogs, and managers. Their connections are somewhat complex and not very well documented (considering the level of complexity).
On 08/12/2004 at 01:12, xxxxxxxx wrote:
Point taken, though already known. It would be nice if more of the doc pages had links in the preamble to related parts.
On 19/12/2006 at 06:35, xxxxxxxx wrote:
can you tell me how you solved this? I am trying to ghost the VECTOR_Y component too but cannot find a way to make it work.
The support doesn´t answer on my own thread so thanks for letting me know
On 19/12/2006 at 06:44, xxxxxxxx wrote:
Sorry, that problem remained unsolved...it is still visible in our software. I can remember that I did put some effort in it to find a solution, but never did.
So if you are on that topic now, please let me know if you find a possibility
On 19/12/2006 at 07:03, xxxxxxxx wrote:
ah ok. Will let you know when I find out.