GeClipMap



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/12/2004 at 03:07, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hello
    I want to create a customized tool for measuring the attributes of an object   like ( Functions->Measure and Construction ). Can I create the label in the editor window like "Perspective" which is at the upper left corner of the editor window or anywhere I like. I've been trying this using BaseDraw,BaseView,GeClipMap and EditorWindow creating ToolData Plugin.
    I can draw a rectangle on the editor window by using BaseDraw. But I cannot write out the text using GeClipMap.
    I want to know how to write out the text to the editor window.
    Thanks,
    ZawMinTun



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/12/2004 at 04:15, xxxxxxxx wrote:

    Hi,

    did you make sure you have called BeginDraw() before any drawing operation (also make sure to call EndDraw() afterward)?

    If not do so. :)

    Some code snippets would surely help identifying the problem.

    Katachi



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/12/2004 at 04:23, xxxxxxxx wrote:

    Argh, sorry, GeClipMap is of course only for Bitmap manipulation (stupid me, but I just woke up an hour ago, so don´t blame me ;)

    I haven´t used the latest R9 for editor drawing operations, but I sort of heard that there are editor text drawing functions included, so this should work.

    I assume they are in the BaseDraw class just as all the others. But also here no guarantee as I am not at home and cannot check.

    HTH



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/12/2004 at 20:45, xxxxxxxx wrote:

    Hello
    Thank you for your reply. I solved this problem in a not-so-good way. Like you say, it is possible through the BaseDraw class.
    With all my best wishes...
    ZawMinTun


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