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On 24/11/2004 at 02:51, xxxxxxxx wrote:
Cinema 4D Version: 8.207
Platform: Windows ;
Language(s) : C++ ;
Some messages are function calls, for example if I sent a message directly to an object, some are scheduled, like core messages.
What about GePluginMessage? Is it a direct call, or a scheduled message? So, if I do a GePluginMessage from one plugin, can I be sure that the according code in the destination plugin will be called after that line of code?