SplineObject::ResizeObject help

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On 11/11/2004 at 15:46, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.206 
Platform:      
Language(s) :     C++  ;

---------
Hi, I'm trying to resize a spline to give it more points. I am currently trying it using the SplineObject::ResizeObject

  
// oSpline is the spline object  
oSpline->ResizeObject(10,1);  

But in the viewport. There is no points on the spline object. Using the life selection tool highlights a point at {0,0,0} but it doesn't keep it highlighted. Also the structure tab for the spline object shows there are 10 points, with every point at {0,0,0}.
So it seems the points are there, just they are not usuable.

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On 12/11/2004 at 06:35, xxxxxxxx wrote:

Hi, ResizeObject will only add new points but as you have noticed they are all placed at 0,0,0. It is YOUR job to place them to the correct spot!

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On 12/11/2004 at 11:35, xxxxxxxx wrote:

Hi 3D Designer.

Thing is, I HAVE moved them to another spot in the 3D world. But the spline doesn't show in the viewport, nor does any of the control points.

It's fine if I create the spline object with default point count in the constructer, but after I Resize it, all points just dissappear.

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On 12/11/2004 at 11:39, xxxxxxxx wrote:

did you call oSpline->Message(MSG_CHANGE); ? This is always necessary when modifying pointdata.

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On 12/11/2004 at 11:55, xxxxxxxx wrote:

Yeah, I tried that

This is the full code that i'm trying to work

  
     // Find Spline Object (This object is a empty spline)  
     SplineObject *oSpline = (SplineObject* )hh->GetDocument()->SearchObject("Spline");  
     if(!oSpline) return NULL;  
  
     // Resize the Spline to have 10 points  
     oSpline->ResizeObject(10,1);  
  
     // Move the points  
     for(LONG i=0; i < 10; i++)  
     {  
          Vector *vadr = oSpline->GetPoint();  
          vadr _= Vector(0.0,0.0,i*50.0);  
     }  
       
     oSpline->Message(MSG_UPDATE);  
  
  

The thing that confuses me is that the points seem to be there (even though I can't see them), but I cannot access them with any of the C4D tools. Using live selection tool for example, actually highlights the points, but as soon as I release the mouse button, they de-select themselves

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On 12/11/2004 at 12:13, xxxxxxxx wrote:

Hi,

your code seems to be a bit wrong. It should look like this:

SplineObject *oSpline = (SplineObject* )hh->GetDocument()->SearchObject("Spline");  
     if(!oSpline) return NULL;  
  
     // Resize the Spline to have 10 points  
     oSpline->ResizeObject(10,1);  
      **oSpline- >Message(MSG_CHANGE);** //Call it after resizing  
     // Move the points  
      **Vector *vadr = oSpline- >GetPoint();** //Get points already here (performance)  
     for(LONG i=0; i < 10; i++)  
     {  
          vadr **[ i ]** = Vector(0.0,0.0,i*50.0); //Missing index  
     }

oSpline->Message(MSG_UPDATE);

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On 12/11/2004 at 14:35, xxxxxxxx wrote:

It was a bit wrong because i typed it up and was rushing :)

the only difference I did was I didnt do the message after resize. will try that next!

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On 12/11/2004 at 14:57, xxxxxxxx wrote:

Howdy,

I know this may look wrong but try changing your resize line to this:

oSpline->ResizeObject(10,0);

Adios,
Cactus Dan

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On 12/11/2004 at 16:18, xxxxxxxx wrote:

Quote: Originally posted by Cactus Dan on 12 November 2004
>
> * * *
>
> Howdy,
>
> I know this may look wrong but try changing your resize line to this:
>
> oSpline- >ResizeObject(10,0);
>
> Adios,
> Cactus Dan
>
>
> * * *

THANK YOU!

I thought it was me going crazy. Everything I tried wouldn't, but I never imagined resizing the spline with 0 segments would of worked.

Thanks for your help people, works a charm :)

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On 12/11/2004 at 16:38, xxxxxxxx wrote:

Howdy,

I struggled for a long time with the same thing. One segment seemed more logical to me, but then I did a GetSegmentCount() beforehand and printed the result and it displayed the number 0.

Adios,
Cactus Dan

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On 12/11/2004 at 18:59, xxxxxxxx wrote:

Good point. Haven´t thought of this myself. :)

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On 13/11/2004 at 09:13, xxxxxxxx wrote:

Howdy,

> Quote: Originally posted by 3D Designer on 12 November 2004
>
> * * *
>
> Good point. Haven´t thought of this myself. :)
>
>
> * * *

Actually, I started using it like this:

LONG seg = oSpline- >GetSegmentCount();
oSpline->ResizeObject(10, seg);

That way I avoid any confusion on my part.

Adios,
Cactus Dan

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On 13/11/2004 at 09:56, xxxxxxxx wrote:

Yeah, but it´s anyway not really logical. It´s plausible that if it is no multi-segment spline the count is unnecessary and is set to 0 but it would be more logical if one had to pass 1.

Anyway, I am not using this at all but always use the VariableChanged class, so I haven´t gotten into this problem yet either. :)

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On 13/11/2004 at 10:27, xxxxxxxx wrote:

Howdy,

Hey, thanks for the tip. I wasn't aware of that class. It looks like a good one to know.

Adios,
Cactus Dan