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On 08/11/2004 at 13:21, xxxxxxxx wrote:
Cinema 4D Version: 9.012
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
Please describe the evaluation process for this displacment evaluation. We are trying to duplicate it for dispalceVIEW and have fallen at the X and Y components ( Z is obviously the normal ). We are looking at the a>d poly components for the X axis but that seems to be off. When there is only movement in the red channel we are getting offsets in what we assume is X & Y. Odd. Info appreciated.