**THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED**

*On 08/11/2004 at 09:44, ***xxxxxxxx** wrote:

Here are the values for the entire middle left and right legs:

<CODE>

Angles in degrees

Rotation order is important [X]YZ for all. Length along bracketed axis.

origin : position vector, start of bone (Global)

endPoint : position vector, end of bone (Global) - used to determine BoneLength

*** MIDDLE RIGHT LEG

rMidCollar

{

scaleX 1

scaleY 1

scaleZ 0.85

rotateX -8

rotateY -18

rotateZ 26

translateX 0.032

translateY 0.064

translateZ -0.03

endPoint -0.087872 0.009406 -0.09408

origin -0.042121 0.008741 -0.093

}

rMidShldr

{

scaleX 0.75

scaleY 1

scaleZ 1

rotateX 0

rotateY 9

rotateZ -75

translateX 0

translateY 0

translateZ 0

endPoint -0.267611 0.009919 -0.092555

origin -0.087872 0.009406 -0.09408

}

rMidForeArm

{

scaleX 0.85

scaleY 1

scaleZ 1

rotateX 0

rotateY 0

rotateZ 132

translateX 0

translateY 0

translateZ 0

endPoint -0.409466 0.009942 -0.092791

origin -0.267611 0.009919 -0.092555

}

rMidHand

{

scaleX 0.8

scaleY 1

scaleZ 1

rotateX 0

rotateY 0

rotateZ -35

translateX 0

translateY 0

translateZ 0

endPoint -0.526319 0.009953 -0.092602

origin -0.409466 0.009942 -0.092791

}

rMidFinger1

{

scaleX 1

scaleY 1

scaleZ 1

rotateX 0

rotateY 0

rotateZ -4

translateX 0

translateY 0

translateZ 0

endPoint -0.551226 0.009953 -0.092602

origin -0.526319 0.009953 -0.092602

}

rMidFinger2

{

scaleX 1

scaleY 1

scaleZ 1

rotateX 0

rotateY 0

rotateZ -4

translateX 0

translateY 0

translateZ 0

endPoint -0.577751 0.010033 -0.092602

origin -0.551226 0.009953 -0.092602

}

rMidFinger3

{

scaleX 1

scaleY 1

scaleZ 1

rotateX 0

rotateY 0

rotateZ -5

translateX 0

translateY 0

translateZ 0

endPoint -0.601401 0.010111 -0.092602

origin -0.577751 0.010033 -0.092602

}

rMidFinger4

{

scaleX 1

scaleY 1

scaleZ 1

rotateX 0

rotateY 0

rotateZ -8

translateX 0

translateY 0

translateZ 0

endPoint -0.633879 0.010111 -0.092602

origin -0.601401 0.010111 -0.092602

}

*** MIDDLE LEFT LEG

lMidCollar

{

scaleX 1

scaleY 1

scaleZ 0.85

rotateX -8

rotateY 18

rotateZ -26

translateX -0.032

translateY 0.064

translateZ -0.03

endPoint 0.087872 0.009406 -0.09192

origin 0.042121 0.008741 -0.093

}

lMidShldr

{

scaleX 0.75

scaleY 1

scaleZ 1

rotateX 0

rotateY -9

rotateZ 75

translateX 0

translateY 0

translateZ 0

endPoint 0.267611 0.009919 -0.093445

origin 0.087872 0.009406 -0.09192

}

lMidForeArm

{

scaleX 0.85

scaleY 1

scaleZ 1

rotateX 0

rotateY 0

rotateZ -132

translateX 0

translateY 0

translateZ 0

endPoint 0.409466 0.009942 -0.093208

origin 0.267611 0.009919 -0.093445

}

lMidHand

{

scaleX 0.8

scaleY 1

scaleZ 1

rotateX 0

rotateY 0

rotateZ 35

translateX 0

translateY 0

translateZ 0

endPoint 0.526319 0.009953 -0.093398

origin 0.409466 0.009942 -0.093208

}

lMidFinger1

{

scaleX 1

scaleY 1

scaleZ 1

rotateX 0

rotateY 0

rotateZ 4

translateX 0

translateY 0

translateZ 0

endPoint 0.551226 0.009953 -0.093398

origin 0.526319 0.009953 -0.093398

}

lMidFinger2

{

scaleX 1

scaleY 1

scaleZ 1

rotateX 0

rotateY 0

rotateZ 4

translateX 0

translateY 0

translateZ 0

endPoint 0.577751 0.010033 -0.093398

origin 0.551226 0.009953 -0.093398

}

lMidFinger3

{

scaleX 1

scaleY 1

scaleZ 1

rotateX 0

rotateY 0

rotateZ 5

translateX 0

translateY 0

translateZ 0

endPoint 0.601401 0.010111 -0.093398

origin 0.577751 0.010033 -0.093398

}

lMidFinger4

{

scaleX 1

scaleY 1

scaleZ 1

rotateX 0

rotateY 0

rotateZ 8

translateX 0

translateY 0

translateZ 0

endPoint 0.633879 0.010111 -0.093398

origin 0.601401 0.010111 -0.093398

}

</CODE>

Robert