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On 19/10/2004 at 10:49, xxxxxxxx wrote:
Cinema 4D Version: 8.503
Platform: Mac OSX ;
Language(s) : C.O.F.F.E.E ; XPRESSO ;
Hey guys, I'm trying to figure out how to calculate the Y position of a point on a surface. Basically I have a relief object that is the surface of water. And then I have an object that I want to float in the water. How can derive the vertical offset needed in order to place the object at the surface level of the water?
I've looked through the manual but have not found any leads. Somebody mentioned GeRayCollider, but I can't find any docs on that.
Any suggestions? I would prefer to do this with Xpresso, but will use Coffee if necessary.
Thanks in advance,
On 21/10/2004 at 14:37, xxxxxxxx wrote:
Its very easy with xpresso. GeRayCollider is a c++ class, and not available in coffee, but! Look at the Ray Collision Node for xpresso. Its a node that does the same thing as GeRayCollider but easier
Infact I have two scenes I made some time ago that uses the Ray Collision Node