THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/10/2004 at 20:22, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.5
Platform: Mac OSX ;
Language(s) : C.O.F.F.E.E ;
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I've just worked out the topology of the 3-stand tapered hair braid, the trouble is that I've never scripted anything in C4D before and it took me the better part of an hour to enter in all the spline points and handle data by hand, working with my trusty TI-85 calculator. I know there has to be a better way. What I'd like to ask is: Is COFFEE the answer? I'm a Java/C++ programmer by trade, but I'm a little ashamed to say I've never even looked into the capability of COFFEE, mostly because I do enough coding already that when I get 3D modeling assignments, I welcome the change of environment! :-) If COFFEE can help with this task, could some one point me to a suitable tutorial or sample script, like one that works with splines already perhaps?
Here is the braid I made the hard way:
I need to articulate this to, to make morph positions for the braid, so I'm hoping a coding solution can help with that too.