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On 07/10/2004 at 04:02, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.206
Platform:
Language(s) : C++ ;
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Hi,
I'm trying to find the boundary box of an object. To do this im using BaseObject::GetRad()
That's works fine if the object isn't rotated.
If for example I rotated a default cube by 45 degrees on the Pitch axis, the boundary box would be slightly larger than Vector(50,50,50)(which GetRad() returns).
Will I have to calculate it myself?
Thanks