change description min/max flags?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/10/2004 at 11:44, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.100 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Howdy,

    Is it possible to change the Min/Max flags of a description loaded from a resource file?

    I have a tag with a slider and I want to give the user the option of setting the Min/Max limits of the slider. The Min/Max flags are initially set in the description's resource file.

    Adios,
    Cactus Dan



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/10/2004 at 15:13, xxxxxxxx wrote:

    Hey, Cactus Dan,

    Yes! Use whichever of GeDialog::SetReal() or SetLong() or SetMeter() or SetDegree() or SetPercent() applies to change the slider/numerical edit field values (min/max/step/etc.).

    Robert



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/10/2004 at 16:54, xxxxxxxx wrote:

    Howdy,

    Does that work for the Attributes Manager?

    Adios,
    Cactus Dan



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/10/2004 at 17:31, xxxxxxxx wrote:

    Should work as long as you get the BaseContainer for whatever it is (Object, Tag, Shader). For instance (an example from the code on which I'm working) :

    <CODE>
         // Add Restriction Tag to bone
         if (!(rtag = boneObject->MakeTag(Trestriction))) throw ErrorException(ERROR_MEMORY, "PoserBase.SetWeights.rtag");
         baseDocument->AddUndo(UNDO_NEW, rtag);
         BaseContainer *bc = rtag->GetDataInstance();
         bc->SetString(RESTRICTIONTAG_NAME_01, rname);
         bc->SetReal(RESTRICTIONTAG_VAL_01, 1.0);
    </CODE>

    Here I create a Restriction Tag, get an instance of its BaseContainer, then set the values (which are displayed in the AM). You just need to set the extended arguments, like for SetReal(), which I leave at default by not adding the arguments.

    Unless this is your own Plugin object/tag/shader, the IDs for AM settings for C4D stuff can be found in the Resource/res/description folder under the appropriate name (i.e.: Trestriction.res).

    Robert



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/10/2004 at 18:42, xxxxxxxx wrote:

    Howdy,

    Hmmm... when I looked up SetReal in the BaseContainer class, it only has 2 parameters (LONG id, Real r). Besides I really didn't want to set the "Real" value of the slider, I just want to be able to change the Min/Max limits of the slider.

    Adios,
    Cactus Dan



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/10/2004 at 19:15, xxxxxxxx wrote:

    Oops, sorry 'bout that. I was looking at GeDialog::SetReal() for some reason.

    You are going to have to get to these using Descriptions and GetParameter(). Check out the SDK doc under "Description" for more info and a start on how to access and set these.

    Robert



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/10/2004 at 19:29, xxxxxxxx wrote:

    Howdy,

    Ah, OK, I'm checking it out now. Thanks.

    Adios,
    Cactus Dan


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