change description min/max flags?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/10/2004 at 11:44, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.100 
Platform:   Windows  ; Mac  ;  Mac OSX  ; 
Language(s) :     C++  ;

---------
Howdy,

Is it possible to change the Min/Max flags of a description loaded from a resource file?

I have a tag with a slider and I want to give the user the option of setting the Min/Max limits of the slider. The Min/Max flags are initially set in the description's resource file.

Adios,
Cactus Dan

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/10/2004 at 15:13, xxxxxxxx wrote:

Hey, Cactus Dan,

Yes! Use whichever of GeDialog::SetReal() or SetLong() or SetMeter() or SetDegree() or SetPercent() applies to change the slider/numerical edit field values (min/max/step/etc.).

Robert

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/10/2004 at 16:54, xxxxxxxx wrote:

Howdy,

Does that work for the Attributes Manager?

Adios,
Cactus Dan

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/10/2004 at 17:31, xxxxxxxx wrote:

Should work as long as you get the BaseContainer for whatever it is (Object, Tag, Shader). For instance (an example from the code on which I'm working) :

<CODE>
     // Add Restriction Tag to bone
     if (!(rtag = boneObject->MakeTag(Trestriction))) throw ErrorException(ERROR_MEMORY, "PoserBase.SetWeights.rtag");
     baseDocument->AddUndo(UNDO_NEW, rtag);
     BaseContainer *bc = rtag->GetDataInstance();
     bc->SetString(RESTRICTIONTAG_NAME_01, rname);
     bc->SetReal(RESTRICTIONTAG_VAL_01, 1.0);
</CODE>

Here I create a Restriction Tag, get an instance of its BaseContainer, then set the values (which are displayed in the AM). You just need to set the extended arguments, like for SetReal(), which I leave at default by not adding the arguments.

Unless this is your own Plugin object/tag/shader, the IDs for AM settings for C4D stuff can be found in the Resource/res/description folder under the appropriate name (i.e.: Trestriction.res).

Robert

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/10/2004 at 18:42, xxxxxxxx wrote:

Howdy,

Hmmm... when I looked up SetReal in the BaseContainer class, it only has 2 parameters (LONG id, Real r). Besides I really didn't want to set the "Real" value of the slider, I just want to be able to change the Min/Max limits of the slider.

Adios,
Cactus Dan

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/10/2004 at 19:15, xxxxxxxx wrote:

Oops, sorry 'bout that. I was looking at GeDialog::SetReal() for some reason.

You are going to have to get to these using Descriptions and GetParameter(). Check out the SDK doc under "Description" for more info and a start on how to access and set these.

Robert

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/10/2004 at 19:29, xxxxxxxx wrote:

Howdy,

Ah, OK, I'm checking it out now. Thanks.

Adios,
Cactus Dan