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On 05/10/2004 at 14:07, xxxxxxxx wrote:
Cinema 4D Version: 8.503
Platform: Windows ;
Language(s) : C++ ;
So, how does one actually use this method to set the execution point of the Execute() method in the NodeData?
I donot see it called by C4D at any time, but I wouldn't know how to get at a PriorityList to send it to the method since 1. there is not a single example and 2. there are no references to PriorityList, except class PriorityList and AddToExecution().
The PriorityList, according to AddToExecution(), has the quality of "CINEMA 4D owns the pointed object". Well, where is it? I suspect it is part of the BaseDocument, but there are no references to it or methods retrieving/setting it.