coffee in xpresso



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/10/2004 at 05:25, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8 or 9  
    Platform:    Mac  ;  Mac OSX  ; 
    Language(s) :   C.O.F.F.E.E  ;   XPRESSO  ;

    ---------
    hi all,
    i'm totaly new to c.o.f.f.e.e.
    does anybody knows an information or a tutorial that indroduce the use of the single c.o.f.f.e.e. line codes in a xpresso node?
    for example: i need, for an adjustment of the colors of 128 skydome-lights the information of a texture. my guess is to use the get:pixel command.
    sorry, i struggled with this little line.
    -----------
    BaseBitmap::GetPixel
    SDK-Language: COFFEE

    Type: Function
    Date Created: 12/26/2000 10:19:22 AM
    Date Updated: 12/26/2000 10:19:22 AM
    Product: XL,NET,BP
    Version: 6103

    Definition

    [vector] GetPixel([int] x, [int] y);

    Description

    Returns the color in the bitmap at the position given by x and y. If not 0<=x<width and 0<=y<height, the function returns NIL.
    ---------------

    thanks for every information about this



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 12/10/2004 at 10:08, xxxxxxxx wrote:

    It is possible to use bitmaps in Xpresso with C.O.F.F.E.E. The easiest way is to drag an image from the material manager to the Xpresso window. That will create a Bitmap node. From the Bitmap node you can get the File property, which is the filename of the texture. Drag this to a Filename input of a C.O.F.F.E.E. node. This is a small example that calculates a pixel in the bitmap:

        
        
        main()  
        {  
          var bm = new(BaseBitmap,1,1);  
          bm->Load(File);  
          Pixel = bm->GetPixel(10,21);  
        }
    

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