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On 10/09/2004 at 10:56, xxxxxxxx wrote:
Cinema 4D Version: 8.503
Platform: Windows ;
Language(s) : C++ ;
Is there a more direct way to programatically hide polygons on a polygon selection tag (Tpolygonselection) than to simulate a button press of POLYGONSELECTIONTAG_COMMAND5 (one hopes that such clarity does not cause problems in future)?