THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/09/2004 at 10:56, xxxxxxxx wrote:
Cinema 4D Version: 8.503
Platform: Windows ;
Language(s) : C++ ;
Is there a more direct way to programatically hide polygons on a polygon selection tag (Tpolygonselection) than to simulate a button press of POLYGONSELECTIONTAG_COMMAND5 (one hopes that such clarity does not cause problems in future)?
On 10/09/2004 at 12:08, xxxxxxxx wrote:
Found it - I was again heading in the right direction.