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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/09/2004 at 10:56, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.503 Platform: Windows ; Language(s) : C++ ;
--------- Is there a more direct way to programatically hide polygons on a polygon selection tag (Tpolygonselection) than to simulate a button press of POLYGONSELECTIONTAG_COMMAND5 (one hopes that such clarity does not cause problems in future)?
Thanks, Robert
On 10/09/2004 at 12:08, xxxxxxxx wrote:
Found it - I was again heading in the right direction.