Least Expensive Mac plugin dev?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 27/08/2004 at 16:52, xxxxxxxx wrote:

    I have a Mac (eMac 1GHz - which should suffice) with MacOS 10.3, but only have C4D XL 8.5 and VS 6 on Windows XP. My current estimate is $1200 to get C4D 8.5 Base Mac and Metrowerks CodeWarrior MacOS v9 (X and Classic targets). That's a hefty investment for plugin development with profits in the distant future (6+ months at least, which would require at least 12-24 MacOS purchasers to cover, depending upon pricing). I actually use C4D on the PC and use VS6 for other (and all) C++ projects, so it is not a hefty plugin development investment under Windows.

    So, the question is this: Any way to reduce this investment cost? (Hey, I'm cheap, on a budget at this time, not a student) :)

    Thanks,
    Robert



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 04/09/2004 at 12:01, xxxxxxxx wrote:

    I guess you can use the Xcode compiler, which Apple is giving away for free. You just have to register to become an ADC member.

    For CINEMA itself, it would be really cool if MAXON could offer mixed-platform licenses for (considerably) less than the double price.

    Michael



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/09/2004 at 10:57, xxxxxxxx wrote:

    I'll try the XCode compiler. One hefty download (380MB for it and 320MB for the development 'manual'). Of course, I realize that no support will be given for this here.

    One would think that Metrowerks could see a reason for a "I'm not a big company making big money" version of CodeWarrior. I can get Java Forte (which kicked Borland's Builder out of the universe at the time I made the mistake of buying it) for free Java IDE programming. Luckily, my Windows development is part of the MSDN license, so I have just about everything at my disposal.

    Yes, it would be great to have a 30% cross-grade discount for owners who want to use on another platform. With the current R9 upgrade just paid, I cannot afford $695 for a testing bed. Wonder if there is a Mac demo and if it could be used for this purpose?

    Thanks, Michael!

    Robert



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/09/2004 at 12:38, xxxxxxxx wrote:

    Quote: Originally posted by kuroyume0161 on 05 September 2004
    >
    > * * *
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    > One hefty download (380MB for it and 320MB for the development 'manual').
    >
    >
    > * * *

    Gee, what is so big about a compiler? Maybe the 380MB contain the 320MB of documentation? (60MB for a compiler plus library headers seems much more reasonable)

    > Quote: Originally posted by kuroyume0161 on 05 September 2004
    >
    > * * *
    >
    > Of course, I realize that no support will be given for this here.
    >
    >
    > * * *

    Since Xcode is based on the GNU compiler (GCC) and I know the latter quite well, I could answer any low-level questions. I have not yet used Xcode, though.

    > Quote: Originally posted by kuroyume0161 on 05 September 2004
    >
    > * * *
    >
    > Yes, it would be great to have a 30 % cross-grade discount for owners who want to use on another platform. With the current R9 upgrade just paid, I cannot afford $695 for a testing bed. Wonder if there is a Mac demo and if it could be used for this purpose?
    >
    >
    > * * *

    I think the demo might do (yes, there is a Mac Demo). Even if the demo ignores the Plugin folder, your plugins could work when installed in the Modules folder (mine does). (A bit of a hack, I know, but I guess modules and plugins are quite similar internally, maybe even equivalent.)

    Michael



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/09/2004 at 14:16, xxxxxxxx wrote:

    XCode might contain the documentation, but there is no mention of that in the info for it, so I downloaded both anyway. The 320MB is the Apple Developer Documentation (which contains PDFs, example source, Technical Notes). So it may actually be separate and THAT big! :)

    I noticed that XCode contained 'gcc 3.3'. I haven't used a gcc compiler for some time, so thanks for the offer!

    Excellent on the Mac Demo! All that I need is some way to debug and test veracity of the port/compilation. Beta-testers can then do the shakedown.

    Thanks,
    Robert


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