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On 26/08/2004 at 10:21, xxxxxxxx wrote:
Cinema 4D Version: 8.503
Platform: Windows ;
Language(s) : C++ ;
This is sort of a complicated question and this would be my first foray into custom tags.
Background: When asking in another forum about the possibility of using different vertexmaps on a bone restriction dependent upon rotation axis, I received a reply and a C4D example file. The example uses an XPresso tag and four vertexmap tags (a default and one for each rotation axis) on the geometry.
What I'd like to do is create a custom tag on the geometry that encapsulates the XPresso and vertexmap tags for each bone which can then function as a vertexmap in a bone's Restriction tag. Of course, the XPresso functionality could be built-in to the tag using C++ SDK methods and data instead. And maybe make a custom tag extension of the Restriction tag that is linked to the other custom tag on the geometry.
As you can see, it is unclear what approach, if any, is viable for this situation. Mainly, the reason for this consideration is to reduce the number of tags on the geometry (which will become preposterous as other features are added).