THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/08/2004 at 10:57, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.503
Platform: Windows ;
Language(s) : C++ ;
---------
Seems that when a bone is pointing in the +/-Y axis direction, the Bank and Heading become the same rotation axis. This may illuminate some of the difficulties my plugin is having in rotating bones after setting their initial orientation and fixing them.
How can I avoid this and do MatrixRotN() suffer from the same fate?
Thanks,
Robert