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On 24/08/2004 at 10:57, xxxxxxxx wrote:
Cinema 4D Version: 8.503
Platform: Windows ;
Language(s) : C++ ;
Seems that when a bone is pointing in the +/-Y axis direction, the Bank and Heading become the same rotation axis. This may illuminate some of the difficulties my plugin is having in rotating bones after setting their initial orientation and fixing them.
How can I avoid this and do MatrixRotN() suffer from the same fate?